# Unprovoked Revolts more likely for anyone not at 5 aristocracy and 5 serfdom
# Religious Turmoil limited to narrowminded states. Very narrowminded twice as likely to have heretical revolts
# Conversion of Heretics only for narrowminded states.
# Gifts of State more likely for Aristocratic and Narrowminded States
# Aristocracies more likely to recieve excellent ministers
# Aristocracies more likely to experience court scandals
# Narrowminded nations more likely to experience obscurantism
# Naval nations more likely to experience rush of colonists
# Only relatively good boys can get diplomatic moves
# Aristocratic nations more likely to experience diplomatic move and can do so with badboy
# Naval nations more likely to experience colonial dynamism
# Naval/Land specialized nations with high innovation more likely to recieve custom unexpected inventions
# Only able to recieve enthusiasm for army/navy events during wartime
# Naval/Land specialized nations more likely to recieve Reformation and Enthusiasm for Army/Navy events
# Protestants more likely to experience Agricultural Revolution
# Unhappiness Events overhauled; keyed to DP sliders to determine who is unhappy. New Events added
# More political crises for minor badboys and even more for very bad boys
# Centralized states more likely to get corruption
# New Fortification Decay event for Offensive nations (not for AI)
# Trade Company events more likely for Mercantilistic Nations
# Innovative nations more likely to get Colonial Uprisings
# Plutocratic nations more likely to have nobles demanding rights, allying with foriegn powers, and requesting aid
# Mercantile Nations more likely to recieve internal trade ordinance
# Aristocratic nations more likely to recieve sale of offices
# Only Mercantile Nations can recieve monopoly company


###########################
#### Unprovoked Revolt ####
###########################

event = {
	id = 1000000
	random = yes
	name = "Unprovoked Revolt"
	desc = "The strength of your aristocracy upsets the merchants and artisans. This has caused a minor uprising in one of your provinces. The rebels are demanding increased freedom from the noble class. What are you going to do about this?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 6 }	}
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}
}

event = {
	id = 1000001
	random = yes
	name = "Unprovoked Revolt"
	desc = "The aristocracy is upset with their diminished power. This has caused a minor uprising in one of your provinces. The rebels are demanding increased freedom for the noble class. What are you going to do about this?"
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 }	} }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000002
	random = yes
	name = "Unprovoked Revolt"
	desc = "Your feudal vassals are upset with their diminished power. This has caused a minor uprising in one of your provinces. The local lords are demanding increased power over the peasantry. What are you going to do about this?"
	style = 1
	trigger = { NOT = { domestic = { type = serfdom value = 5 } } }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000003
	random = yes
	name = "Unprovoked Revolt"
	desc = "Your feudal vassals are upset with their diminished power. This has caused a minor uprising in one of your provinces. The local lords are demanding increased power over the peasantry. What are you going to do about this?"
	style = 1
	trigger = { domestic = { type = serfdom value = 6 } }
	action_a = {
		name = "Crush the Rebellion with Force"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000004
	random = yes
	name = "Unprovoked Revolt"
	desc = "Apparently, a significant problem has escaped your attention. The citizens of one of your provinces are taking up arms against you. You must now deal with this unexpected problem."
	style = 1
	action_a = {
		name = "Crush the revolt"
		command = { type = revolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -25 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

###########################
#### Religious Turmoil ####
###########################

event = {
	id = 1000005
	random = yes
	name = "Religious Turmoil"
	desc = "A group of religious fanatics have taken up arms against you. They demand additional religious freedom. How will you deal with these fanatics?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Crush the revolt"
		command = { type = religiousrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = innovative value = -1 }
		}

	action_c = {
		name = "Bribe the leaders of the revolt"
		command = { type = cash value = -25 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		}
}

event = {
	id = 1000006
	random = yes
	name = "Religious Turmoil"
	desc = "There is a sect of religious fanatics violently rebelling against your rule. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 3 } } }
	action_a = {
		name = "Put down the rebellion brutally"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Use this to eliminate these heretics forever"
		command = { type = stability value = -2 }
		command = { type = badboy value = 5 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = conversion  which = -3 }
		command = { type = population which = -3 value = -5000 }
		}

	action_c = {
		name = "Grant them moderate autonomy"
		command = { type = stability value = -1 }
		}

	action_d = {
		name = "Grant them significant autonomy"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = centralization value = -2 }
		}

}

################################
#### Conversion of Heretics ####
################################

event = {
	id = 1000007
	random = yes
	name = "Conversion of Heretics"
	desc = "Some heretics have come to realize the power of our faith. This is a momentous occasion! What shall we do with this opportunity?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Incorporate the new Believers"
		command = { type = conversion which = -1 }
		}

	action_b = {
		name = "Grant them local offices to encourage more conversions"
		command = { type = conversion which = -3 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = ADM which = 5 value = 24 }
		}

	action_c = {
		name = "Use them to foster unity"
		command = { type = stability value = 2 }
		}
}

#######################
#### Gift of State ####
#######################

event = {
	id = 1000008
	random = yes
	name = "Gift of State"
	desc = "A powerful citizen has decided to give us a large sum of money. How shall we react?"
	style = 1
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -1 }
		}

}

event = {
	id = 1000009
	random = yes
	name = "Gift of State"
	desc = "The strength of your noble class is immense. In thanks for your generosity, a powerful noble has bequeathed a large portion of his estate to you. How shall we use this boon?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 400 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -2 }
		}
}

event = {
	id = 1000010
	random = yes
	name = "Gift of State"
	desc = "The strength of your clerical class is immense. In thanks for your generosity, a powerful cardinal has bequeathed a large portion of his estate to you. How shall we use this boon?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 4 } } }
	action_a = {
		name = "Send the entire sum to the treasury"
		command = { type = cash value = 400 }
		}

	action_b = {
		name = "Invest this gift in his local provincial infrastructure"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Disperse it to the poor"
		command = { type = stability value = 2 }
		}

	action_d = {
		name = "Use the gift to offset currency problems"
		command = { type = inflation value = -2 }
		}
}

############################
#### Temporary Insanity ####
############################

event = {
	id = 1000011
	random = yes
	name = "Temporary Insanity of Monarch"
	desc = "The monarch has temporarily lost his mind. We can appoint a minister to handle a particular function of state, but it will intensify the control of the monarch over the others. What shall we do?"
	style = 1
	action_a = {
		name = "Let insanity reign!"
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		command = { type = DIP which = -3 value = 12 }
		}

	action_b = {
		name = "Appoint a new Economic Minister"
		command = { type = MIL which = -5 value = 12 }
		command = { type = DIP which = -5 value = 12 }
		}

	action_c = {
		name = "Appoint a new Defense Minister"
		command = { type = ADM which = -5 value = 12 }
		command = { type = DIP which = -5 value = 12 }
		}

	action_d = {
		name = "Appoint a new Foriegn Minister"
		command = { type = ADM which = -5 value = 12 }
		command = { type = MIL which = -5 value = 12 }
		}
}

############################
#### Excellent Minister ####
############################


event = {
	id = 1000012
	random = yes
	name = "Excellent Minister"
	desc = "A man of exceptional ability and acumen has come to your court. How shall you utilize his talents most effectively?"
	style = 1
	action_a = {
		name = "Make him the Prime Minister"
		command = { type = ADM which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		}

	action_b = {
		name = "Make him an Economic Minister"
		command = { type = ADM which = 6 value = 18 }
		}

	action_c = {
		name = "Make him a Defense Minister"
		command = { type = MIL which = 6 value = 18 }		
		}

	action_d = {
		name = "Make him a Foriegn Minister"
		command = { type = DIP which = 6 value = 18 }
		}
}

event = {
	id = 1000013
	random = yes
	name = "Excellent Minister"
	desc = "A man of exceptional ability and acumen has come to your court. How shall you utilize his talents most effectively?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Make him the Prime Minister"
		command = { type = ADM which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		}

	action_b = {
		name = "Make him an Economic Minister"
		command = { type = ADM which = 6 value = 18 }
		}

	action_c = {
		name = "Make him a Defense Minister"
		command = { type = MIL which = 6 value = 18 }		
		}

	action_d = {
		name = "Make him a Foriegn Minister"
		command = { type = DIP which = 6 value = 18 }
		}
}

##############################
#### Scandal at the Court ####
##############################

event = {
	id = 1000014
	random = yes
	name = "Scandal at the Court"
	desc = "The monarch has been caught in an unfortunate position. The trappings of our aristocracy have made court politics difficult. How shall we handle damage control?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -1 value = -100 }
		}

	action_b = {
		name = "Toss some money around to cover things up"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -3 value = 100 }
		}

	action_c = {
		name = "Deny the accusations vigorously"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Make the monarch less visible"
		command = { type = DIP which = -3 value = 12 }
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		}
}

event = {
	id = 1000015
	random = yes
	name = "Scandal at the Court"
	desc = "The monarch has been caught in an unfortunate position. The trappings of our aristocracy have made court politics difficult. How shall we handle damage control?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Do nothing"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -1 value = -100 }
		}

	action_b = {
		name = "Toss some money around to cover things up"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -3 value = 100 }
		}

	action_c = {
		name = "Deny the accusations vigorously"
		command = { type = DIP which = -6 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Make the monarch less visible"
		command = { type = DIP which = -3 value = 12 }
		command = { type = ADM which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
		}
}

##############################
#### Wave of Obscurantism ####
##############################

event = {
	id = 1000016
	random = yes
	name = "Wave of Obscurantism"
	desc = "A small heretical movement is gaining favor in our country. They are causing general unrest and civil disobedience. How shall we handle this problem?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = revoltrisk which = 12 value = 3 }
		}

	action_b = {
		name = "Give support to local repression efforts"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Punish the heresy harshly"
		command = { type = stability value = 1 }
		command = { type = missionaries value = 2 }
		command = { type = revoltrisk which = 12 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_d = {
		name = "Allow more religious freedom"
		command = { type = stability value = -1 }
		command = { type = missionaries value = -6 }
		command = { type = heretic which = -1 }	
		command = { type = domestic which = innovative value = 1 }	
		}
}

event = {
	id = 1000017
	random = yes
	name = "Wave of Obscurantism"
	desc = "A small heretical movement is gaining favor in our country. They are causing general unrest and civil disobedience. How shall we handle this problem?"
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Do nothing"
		command = { type = revoltrisk which = 12 value = 3 }
		}

	action_b = {
		name = "Give support to local repression efforts"
		command = { type = cash value = -50 }
		}

	action_c = {
		name = "Punish the heresy harshly"
		command = { type = stability value = 1 }
		command = { type = missionaries value = 2 }
		command = { type = revoltrisk which = 12 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_d = {
		name = "Allow more religious freedom"
		command = { type = stability value = -1 }
		command = { type = missionaries value = -6 }
		command = { type = heretic which = -1 }	
		command = { type = domestic which = innovative value = 1 }	
		}
}

##########################
#### Exceptional Year ####
##########################

event = {
	id = 1000018
	random = yes
	name = "Exceptional Year"
	desc = "A magnificent harvest have been sown this year. This boon can be used in a variety of ways. Only you can decide how to take advantage of this marvelous gain."
	style = 1
	action_a = {
		name = "Bring the revenue directly to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Re-invest the revenue locally"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the income to support the currency"
		command = { type = inflation value = -2 }
		}

	action_d = {
		name = "Use the revenue to expand commerce"
		command = { type = infra value = 300 }
		command = { type = trade value = 300 }
		}
}

###########################
#### Rush of Colonists ####
###########################

event = {
	id = 1000019
	random = yes
	name = "Rush of Colonists"
	desc = "A growing number of colonists are coming into our cities from the countryside and abroad. How shall we utilize these adventurous citizens?"
	style = 1
	action_a = {
		name = "Send them to colonize and trade"
		command = { type = colonists value = 3 }
		}

	action_b = {
		name = "Use them to work in our factories"
		command = { type = population which = -2 value = 10000 }
		command = { type = population which = -1 value = 5000 }
		command = { type = population which = -1 value = 5000 }
		}

	action_c = {
		name = "Train them to fight"
		command = { type = INF which = -2 value = 5000 }
		}
}

event = {
	id = 1000020
	random = yes
	name = "Rush of Colonists"
	desc = "A growing number of colonists are coming into our cities from the countryside and abroad. How shall we utilize these adventurous citizens?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Send them to colonize and trade"
		command = { type = colonists value = 4 }
		command = { type = merchants value = 2 }
		}

	action_b = {
		name = "Use them to work in our factories"
		command = { type = population which = -2 value = 10000 }
		command = { type = population which = -1 value = 5000 }
		command = { type = population which = -1 value = 5000 }
		}

	action_c = {
		name = "Train them to fight"
		command = { type = INF which = -2 value = 5000 }
		}
}

#########################
#### Diplomatic Move ####
#########################

event = {
	id = 1000021
	random = yes
	name = "Great Diplomatic Success"
	desc = "We have managed to make strong diplomatic gains. How shall we use our new respect in the international community?"
	style = 1
	trigger = { NOT = { badboy = 25 } }
	action_a = {
		name = "Enhance our relationships with many nations"
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -1 value = 50 }
		}

	action_b = {
		name = "Greatly strength a single relationship"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Mend our international image"
		command = { type = badboy value = -1 }
		}

	action_d = {
		name = "Strengthen our foriegn ministry"
		command = { type = DIP which = 3 value = 12 }
		}
}

event = {
	id = 1000022
	random = yes
	name = "Great Diplomatic Success"
	desc = "We have managed to make strong diplomatic gains. How shall we use our new respect in the international community?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 7 } }
	action_a = {
		name = "Enhance our relationships with many nations"
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		command = { type = relation which = -1 value = 100 }
		}

	action_b = {
		name = "Greatly strength a single relationship"
		command = { type = dynastic which = -1 }
		command = { type = relation which = -3 value = 300 }
		}

	action_c = {
		name = "Mend our international image"
		command = { type = badboy value = -3 }
		}

	action_d = {
		name = "Strengthen our foriegn ministry"
		command = { type = DIP which = 3 value = 18 }
		}
}

###########################
#### Colonial Dynamism ####
###########################

event = {
	id = 1000023
	random = yes
	name = "Colonial Dynamism"
	desc = "New colonial lands have aroused passions for expansion in our nation. How shall we direct this impulse?"
	style = 1
	action_a = {
		name = "Send our citizens out to colonize"
		command = { type = colonists value = 6 }
		command = { type = population which = -4 value = 5000 }
		}

	action_b = {
		name = "Organize an expedition to discover new territories"
		command = { type = conquistador which = -2 }
		command = { type = colonists value = 2 }
		}

	action_c = {
		name = "Enhance colonial trade"
		command = { type = trade value = 500 }
		}

	action_d = {
		name = "Enhance colonial fortifications"
		command = { type = fortress which = -4 value = 1 }
		}
}

event = {
	id = 1000024
	random = yes
	name = "Colonial Dynamism"
	desc = "New colonial lands have aroused passions for expansion in our nation. How shall we direct this impulse?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Send our citizens out to colonize"
		command = { type = colonists value = 6 }
		command = { type = population which = -4 value = 5000 }
		}

	action_b = {
		name = "Organize an expedition to discover new territories"
		command = { type = conquistador which = -2 }
		command = { type = colonists value = 2 }
		}

	action_c = {
		name = "Enhance colonial trade"
		command = { type = trade value = 500 }
		}

	action_d = {
		name = "Enhance colonial fortifications"
		command = { type = fortress which = -4 value = 1 }
		}
}

#############################
#### Exploration Efforts ####
#############################

event = {
	id = 1000025
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { domestic = { type = land value = 6 } }
	action_a = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_b = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000026
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { domestic = { type = land value = 9 } }
	action_a = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_b = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000027
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 5 } } }
	action_a = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_b = {
		name = "Organize a land expedition"
		command = { type = conquistador which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

event = {
	id = 1000028
	random = yes
	name = "Exploration Efforts"
	desc = "Some of our citizens are asking to go abroad in search of new lands for colonization. How shall we respond?"
	style = 1
	trigger = { NOT = { domestic = { type = land value = 2 } } }
	action_a = {
		name = "Organize a naval expedition"
		command = { type = explorer which = -1 }
		}

	action_c = {
		name = "Send out more colonists and merchants"
		command = { type = colonists value = 6 }
		command = { type = merchants value = 6 }
		}
}

##############################
#### Unexpected Invention ####
##############################

event = {
	id = 1000029
	random = yes
	name = "Unexpected Invention"
	desc = "One of our citizens has proven his competence by making advances in the sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { domestic = { type = innovative value = 7 } }
	action_a = {
		name = "Capitalize on this invention"
		command = { type = gainmanufactory which = -1 value = -1 }		
		}

	action_b = {
		name = "Foster economic growth broadly"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincetax which = -1 value = 2 }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		command = { type = land value = 500 }
		command = { type = naval value = 500 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		}
}

event = {
	id = 1000030
	random = yes
	name = "Unexpected Military Invention"
	desc = "One of our citizens has proven his competence by making advances in the military sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { 
		land = 18
		domestic = { type = innovative value = 9 } 
		domestic = { type = land value = 9 } 
		}
	action_a = {
		name = "Incorporate this invention into our military"
		command = { type = gainmanufactory which = -1 value = weapons }		
		}

	action_b = {
		name = "Use this to assist in provisioning"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = land value = 2000 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = 1 }
		}
}

event = {
	id = 1000031
	random = yes
	name = "Unexpected Military Invention"
	desc = "One of our citizens has proven his competence by making advances in the military sciences. How shall we use this citizen's talents most effectively?"
	style = 1
	trigger = { 
		naval = 16
		domestic = { type = innovative value = 9 } 
		not = { domestic = { type = land value = 2 } }
		}
	action_a = {
		name = "Incorporate this invention into our military"
		command = { type = gainmanufactory which = -1 value = navalequipment }		
		}

	action_b = {
		name = "Use this to assist in shipbuilding"
		command = { type = gainbuilding which = -1 value = shipyard }
		}

	action_c = {
		name = "Foster increased research efforts"
		command = { type = naval value = 2000 }
		}

	action_d = {
		name = "Encourage further innovations"
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = land value = -1 }
		}
}

################
#### Plague ####
################

event = {
	id = 1000032
	random = yes
	name = "Plague"
	desc = "A great contagion has come into our country from abroad. How shall we handle this outbreak?"
	style = 1
	action_a = {
		name = "Isolate it as much as possible"
		command = { type = stability value = -1 }
		command = { type = population which = -2 value = -5000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		}

	action_b = {
		name = "Close our borders immediately"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Expel the infected to a nearby nation"
		command = { type = DIP which = -5 value = 12 }
		command = { type = population which = -2 value = -10000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -5000 }
		command = { type = population which = -1 value = -5000 }
		command = { type = relation which = -1 value = -200 }
		command = { type = revolt which = -2 }
		command = { type = revolt which = -2 }
		}

	action_d = {
		name = "Shut down commerce as much as possible"
		command = { type = infra value = -250 }
		command = { type = trade value = -250 }
		command = { type = merchants value = -6 }
		}
}

######################################
#### Reformation of the Army/Navy ####
######################################

event = {
	id = 1000033
	random = yes
	name = "Army Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	action_a = {
		name = "Moderate reform"
		command = { type = land value = 500 }
		}

	action_b = {
		name = "Expand the officer corps"
		command = { type = land value = 250 }
		command = { type = CAV which = -2 value = 10000 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Enhanced Fortifications"
		command = { type = cash value = -100 }
		command = { type = land value = 250 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -200 }
		command = { type = land value = 1000 }
		}
}

event = {
	id = 1000034
	random = yes
	name = "Army Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	trigger = { domestic = { type = land value = 8 } }
	action_a = {
		name = "Moderate reform"
		command = { type = land value = 750 }
		}

	action_b = {
		name = "Expand the officer corps"
		command = { type = land value = 500 }
		command = { type = CAV which = -2 value = 15000 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Enhanced Fortifications"
		command = { type = cash value = -50 }
		command = { type = land value = 250 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -100 }
		command = { type = land value = 1250 }
		}
}

event = {
	id = 1000035
	random = yes
	name = "Naval Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	action_a = {
		name = "Moderate reform"
		command = { type = naval value = 500 }
		}

	action_b = {
		name = "Expand naval hegemony"
		command = { type = naval value = 250 }
		command = { type = warships which = -1 value = 10 }
		command = { type = domestic which = land value = -1 }
		}

	action_c = {
		name = "Enhance naval prestige in society"
		command = { type = cash value = -100 }
		command = { type = naval value = 250 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -200 }
		command = { type = naval value = 1000 }
		}
}

event = {
	id = 1000036
	random = yes
	name = "Naval Reform Effort"
	desc = "The time is right for some military reform. How should we direct our reform efforts?"
	style = 1
	trigger = { not = { domestic = { type = land value = 3 } } }
	action_a = {
		name = "Moderate reform"
		command = { type = naval value = 750 }
		}

	action_b = {
		name = "Expand naval hegemony"
		command = { type = naval value = 500 }
		command = { type = warships which = -1 value = 15 }
		command = { type = domestic which = land value = -1 }
		}

	action_c = {
		name = "Enhance naval prestige in society"
		command = { type = cash value = -50 }
		command = { type = naval value = 250 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Strong general reforms"
		command = { type = cash value = -100 }
		command = { type = naval value = 1250 }
		}
}

######################################
#### Enthusiasm for the Army/Navy ####
######################################

event = {
	id = 1000037
	random = yes
	name = "Enthusiasm for the Army"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Turn these men into regular infantry"
		command = { type = INF which = -2 value = 15000 }
		}

	action_b = {
		name = "Add these men to the officer corps"
		command = { type = CAV which = -2 value = 10000 }
		}

	action_c = {
		name = "Turn them into artillerymen"
		command = { type = ART Which = -2 value = 30 }
		}

	action_d = {
		name = "Hold them in case we need them later"
		command = { type = manpower value = 20 }
		}
}

event = {
	id = 1000038
	random = yes
	name = "Enthusiasm for the Army"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { 
		atwar = yes 
		domestic = { type = land value = 7 }
		}
	action_a = {
		name = "Turn these men into regular infantry"
		command = { type = INF which = -2 value = 20000 }
		}

	action_b = {
		name = "Add these men to the officer corps"
		command = { type = CAV which = -2 value = 15000 }
		}

	action_c = {
		name = "Turn them into artillerymen"
		command = { type = ART which = -2 value = 50 }
		}

	action_d = {
		name = "Hold them in case we need them later"
		command = { type = manpower value = 30 }
		}
}

event = {
	id = 1000039
	random = yes
	name = "Enthusiasm for the Navy"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { atwar = yes }
	action_a = {
		name = "Use them to crew our warships"
		command = { type = warships which = -1 value = 15 }
		}

	action_b = {
		name = "Use them to crew our galleys"
		command = { type = galleys which = -1 value = 20 }
		}

	action_c = {
		name = "Turn them into ferrymen"
		command = { type = transports Which = -2 value = 5 }
		}

	action_d = {
		name = "Turn them into marines"
		command = { type = INF which = -2 value = 10000 }
		}
}

event = {
	id = 1000040
	random = yes
	name = "Enthusiasm for the Navy"
	desc = "Our current war has sparked national pride. Many of our young men are volunteering for military service. How should we direct our reform efforts?"
	style = 1
	trigger = { 
		atwar = yes 
		not = { domestic = { type = land value = 4 } }
		}
	action_a = {
		name = "Use them to crew our warships"
		command = { type = warships which = -1 value = 15 }
		}

	action_b = {
		name = "Use them to crew our galleys"
		command = { type = galleys which = -1 value = 20 }
		}

	action_c = {
		name = "Turn them into ferrymen"
		command = { type = transports Which = -2 value = 5 }
		}

	action_d = {
		name = "Turn them into marines"
		command = { type = INF which = -2 value = 10000 }
		}
}

#################################
#### Agricultural Revolution ####
#################################

event = {
	id = 1000041
	random = yes
	name = "Agricultural Revolution"
	desc = "Great strides are being made in agricultural technology. How shall we utilize our increased agricultural capacity?"
	style = 1
	action_a = {
		name = "Encourage population growth"
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_b = {
		name = "Encourage broad economic initiatives"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the growth to support the currency"
		command = { type = inflation value = -1 }
		}

	action_d = {
		name = "Increase taxation on agricultural products"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 300 }
		}
}

event = {
	id = 1000042
	random = yes
	name = "Agricultural Revolution"
	desc = "Great strides are being made in agricultural technology. How shall we utilize our increased agricultural capacity?"
	style = 1
	trigger = {
		OR = {
			religion = protestant
			religion = reformed
		}
		}
	action_a = {
		name = "Encourage population growth"
		command = { type = provincemanpower which = -1 value = 1 }
		}

	action_b = {
		name = "Encourage broad economic initiatives"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_c = {
		name = "Use the growth to support the currency"
		command = { type = inflation value = -1 }
		}

	action_d = {
		name = "Increase taxation on agricultural products"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 300 }
		}
}

##########################
#### Devastating Fire ####
##########################

event = {
	id = 1000043
	random = yes
	name = "Devastating Fire"
	desc = "A horrible fire has destroyed one of our manufactories. What shall we do with the rubble?"
	style = 1
	trigger = { countrysize = 30 }
	action_a = {
		name = "Do nothing"
		command = { type = losemanufactory which = -1 }
		}

	action_b = {
		name = "Sell the salvage at a public auction"
		command = { type = losemanufactory which = -3 }
		command = { type = cash value = 300 }
		command = { type = infra value = -1000 }
		}

	action_c = {
		name = "Accuse another nation of sabotage!"
		command = { type = losemanufactory which = -3 }
		command = { type = casusbelli which = -1 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Rebuild it!"
		command = { type = cash value = -300 }
		}
}

######################################
#### Good/Bad Government Policies ####
######################################

event = {
	id = 1000044
	random = yes
	name = "Good Government Policies"
	desc = "A series of good administrators and policies have born fruit. What shall we do with our fortunes?"
	style = 1
	action_a = {
		name = "Keep up the good work"
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		}

	action_b = {
		name = "Promote those responsible for this boon"
		command = { type = cash value = -50 }
		command = { type = stability value = 1 }
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		command = { type = ADM which = 5 value = 12 }
		}

	action_c = {
		name = "Emphasize advancements in infrastructure"
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		}

	action_d = {
		name = "Emphasize advancements in trade"
		command = { type = stability value = 1 }
		command = { type = trade value = 1000 }
		}
}

event = {
	id = 1000045
	random = yes
	name = "Bad Government Policies"
	desc = "A series of terrible administrators and policies have damaged our economy. What shall we do about this?"
	style = 1
	action_a = {
		name = "Just fix the problem!"
		command = { type = stability value = -1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_b = {
		name = "Punish those responsible for this catastrophe!"
		command = { type = cash value = -150 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Deflect public criticism on the nobility"
		command = { type = stability value = -2 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Weaken the state bureaucracy to reduce the economic damage"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}
}

############################
#### Unhappiness Events ####
############################

event = {
	id = 1000046
	random = yes
	name = "Unhappiness among the Peasantry"
	desc = "There is a conflict within your country. The peasants are unhappy with their situation and demanding additional rights. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = serfdom value = 6 } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Pay off the peasant leaders"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_c = {
		name = "Execute the peasant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		}

	action_d = {
		name = "Agree to some of the peasant demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		}
}

event = {
	id = 1000047
	random = yes
	name = "Unhappiness among your Vassals"
	desc = "There is a conflict within your country. Your vassal lords unhappy with their situation and demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = serfdom value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Pay off the most problematic lords"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_c = {
		name = "Execute the most problematic lords"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = serfdom value = 1 }
		}
}

event = {
	id = 1000048
	random = yes
	name = "Unhappiness among Merchants"
	desc = "There is a conflict within your country. The domestic merchants are unhappy with your free trade policies and demanding additional protection. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = mercantilism value = 5 } } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_b = {
		name = "Pay off the merchant leaders"
		command = { type = cash value = -300 }
		command = { type = trade value = -500 }
		command = { type = stability value = 1 }
		}

	action_c = {
		name = "Execute the merchant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = merchants value = -6 }
		command = { type = trade value = -300 }
		}

	action_d = {
		name = "Agree to some of the demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = mercantilism value = 1 }
		}
}

event = {
	id = 1000049
	random = yes
	name = "Unhappiness among Merchants"
	desc = "There is a conflict within your country. The importing merchants are unhappy with your mercantilistic policies and demanding additional freedom. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = ADM which = -5 value = 18 }
		}

	action_b = {
		name = "Pay off the merchant leaders"
		command = { type = cash value = -300 }
		command = { type = trade value = -500 }
		command = { type = stability value = 1 }
		}

	action_c = {
		name = "Execute the merchant leaders"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = merchants value = -6 }
		command = { type = trade value = -300 }
		}

	action_d = {
		name = "Agree to some of the demands"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

event = {
	id = 1000050
	random = yes
	name = "Unhappiness among the Clergy"
	desc = "There is a conflict within your country. The clergy is unhappy with your tolerance of heresy and innovation. They are demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = innovative value = 6 } } 
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Publicly denounce the clergy"
		command = { type = stability value = -2 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = missionaries value = -6 }
		}

	action_c = {
		name = "Agree to their demands"
		command = { type = domestic which = innovative value = -2 }
		command = { type = stability value = 1 }
		}

	action_d = {
		name = "Bribe them with additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		}
}

event = {
	id = 1000051
	random = yes
	name = "Unhappiness among Religious Minorities"
	desc = "There is a conflict within your country. The religious minorities are unhappy with your intolerance of their beliefs. They are demanding changes. You must decide how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = innovative value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Publicly denounce the heretics"
		command = { type = stability value = -2 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = missionaries value = 3 }
		}

	action_c = {
		name = "Agree to their demands"
		command = { type = domestic which = innovative value = 1 }
		command = { type = stability value = -1 }
		}

	action_d = {
		name = "Bribe them with additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		}
}

################################
#### New Mineral Discovered ####
################################

event = {
	id = 1000052
	random = yes
	name = "New Veins Discovered!"
	desc = "One of our mines has discovered previously hidden viens of ore. What shall we do with this new discovery?"
	style = 1
	action_a = {
		name = "Let the locals improve the mines"
		command = { type = mine which = -1 value = 10 }
		}

	action_b = {
		name = "Send state assistance to the miners"
		command = { type = cash value = -200 }
		command = { type = mine which = -3 value = 20 }
		}

	action_c = {
		name = "Grant more autonomy to the local mining authorities"
		command = { type = provincetax which = -3 value = -1 }
		command = { type = mine which = -3 value = 20 }
		}

	action_d = {
		name = "Use this to justify greater control over mining operations"
		command = { type = domestic which = centralization value = 1 }
		}
}

##########################
#### Political Crisis ####
##########################

event = {
	id = 1000053
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000054
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	trigger = { badboy = 25 }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = stability value = -1 }
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

event = {
	id = 1000055
	random = yes
	name = "Political Crisis"
	desc = "There is a conflict within your government. Significant portions of your regime are disloyal to you. You must choose how to deal with this problem."
	style = 1
	trigger = { badboy = 50 }
	action_a = {
		name = "Refuse to change your position"
		command = { type = stability value = -3 }
		}

	action_b = {
		name = "Execute the problematic factions"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Bribe them with some additional priviledges"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Give them royal subsidies"
		command = { type = stability value = -1 }
		command = { type = cash value = -200 }
		command = { type = domestic which = aristocracy value = 1 }
		}
}

####################
#### Corruption ####
####################

event = {
	id = 1000056
	random = yes
	name = "Corruption"
	desc = "There is significant corruption within your government. You must decide how to deal with this problem."
	style = 1
	action_a = {
		name = "Execute the traitors"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Ignore the corruption"
		command = { type = inflation value = 1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Enact harsh legal reform to prevent this"
		command = { type = stability value = -2 }
		command = { type = ADM which = 3 value = 18 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Replace key members of the government"
		command = { type = ADM which = -5 value = 18 }
		command = { type = MIL which = -5 value = 18 }
		command = { type = DIP which = -5 value = 18 }
		command = { type = stability value = -2 }
		}
}

event = {
	id = 1000057
	random = yes
	name = "Corruption"
	desc = "There is significant corruption within your government. You must decide how to deal with this problem."
	style = 1
	trigger = { domestic = { type = centralization value = 6 } }
	action_a = {
		name = "Execute the traitors"
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 12 value = 5 }
		}

	action_b = {
		name = "Ignore the corruption"
		command = { type = inflation value = 1 }
		command = { type = infra value = -500 }
		command = { type = trade value = -500 }
		}

	action_c = {
		name = "Enact harsh legal reform to prevent this"
		command = { type = stability value = -2 }
		command = { type = ADM which = 3 value = 18 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Replace key members of the government"
		command = { type = ADM which = -5 value = 18 }
		command = { type = MIL which = -5 value = 18 }
		command = { type = DIP which = -5 value = 18 }
		command = { type = stability value = -2 }
		}
}

###################
#### Deflation ####
###################

event = {
	id = 1000058
	random = yes
	name = "Deflation"
	desc = "An opportunity has arisen to deflate our currency. You must choose how to take advantage of this situation."
	style = 1
	action_a = {
		name = "Remove some hard currency from the market"
		command = { type = cash value = -100 }
		command = { type = inflation value = -2 }
		}

	action_b = {
		name = "Remove a large amount of currency from the market"
		command = { type = cash value = -300 }
		command = { type = inflation value = -5 }
		}

	action_c = {
		name = "Use this opportunity to reform banking as well"
		command = { type = cash value = -300 }
		command = { type = loansize which = 500 }
		command = { type = inflation value = -2 }
		}

	action_d = {
		name = "Print more currency"
		command = { type = cash value = 500 }
		command = { type = inflation value = 2 }
		}
}

###########################
#### Diplomatic Insult ####
###########################

event = {
	id = 1000059
	random = yes
	name = "Diplomatic Insult"
	desc = "One of our neighbors has publicly insulted us. How shall we respond?"
	style = 1
	action_a = {
		name = "Criticize them back!"
		command = { type = casusbelli which = -1 value = 18 }
		command = { type = relation which = -3 value = -100 }
		}

	action_b = {
		name = "Make Amends"
		command = { type = dynastic which = -3 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Create an international incident"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Turn the other cheek"
		command = { type = stability value = 1 }
		command = { type = DIP which = -3 value = 12 }
		}
}

event = {
	id = 1000060
	random = yes
	name = "Diplomatic Insult"
	desc = "One of our neighbors has publicly insulted us. How shall we respond?"
	style = 1
	trigger = { badboy = 25 }
	action_a = {
		name = "Criticize them back!"
		command = { type = casusbelli which = -1 value = 18 }
		command = { type = relation which = -3 value = -100 }
		}

	action_b = {
		name = "Make Amends"
		command = { type = dynastic which = -3 }
		command = { type = relation which = -3 value = 200 }
		}

	action_c = {
		name = "Create an international incident"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_d = {
		name = "Turn the other cheek"
		command = { type = stability value = 1 }
		command = { type = DIP which = -3 value = 12 }
		}
}

##############################
#### Fortification Effort ####
##############################

event = {
	id = 1000061
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	action_a = {
		name = "Fortify a key position"
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 2 }
		}

	action_c = {
		name = "Change our military doctrines"
		command = { type = cash value = -150 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000062
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	trigger = { NOT = { domestic = { type = offensive value = 5 } } }
	action_a = {
		name = "Fortify a key position"
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 2 }
		}

	action_c = {
		name = "Change our military doctrines"
		command = { type = cash value = -150 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000063
	random = yes
	name = "Fortification Effort"
	desc = "The time is right to improve our provicial defenses. What should we do?"
	style = 1
	trigger = { NOT = { domestic = { type = offensive value = 3 } } }
	action_a = {
		name = "Fortify some key positions"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}

	action_b = {
		name = "Build advanced fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = 2 }
		command = { type = fortress which = -1 value = 2 }
		}

	action_d = {
		name = "Build multiple fortifications"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
		}
}

#############################
#### Fortification Decay ####
#############################

event = {
	id = 1000064
	random = yes
	name = "Fortification Decay"
	desc = "Our neglect of our defensive posture has allowed our fortifications to fall into disrepair. What should we do?"
	style = 1
	trigger = { 
		domestic = { type = offensive value = 6 } 
		ai = no
		}
	action_a = {
		name = "These things happen"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_b = {
		name = "Try to lessen the damage"
		command = { type = cash value = -300 }
		command = { type = fortress which = -3 value = -1 }
		}

	action_c = {
		name = "Change our doctrines to prevent this in the future"
		command = { type = cash value = -400 }
		command = { type = fortress which = -3 value = -1 }
		command = { type = domestic which = offensive value = -1 }
		}
}

event = {
	id = 1000065
	random = yes
	name = "Fortification Decay"
	desc = "Our neglect of our defensive posture has allowed our fortifications to fall into disrepair. What should we do?"
	style = 1
	trigger = { 
		domestic = { type = offensive value = 9 } 
		ai = no
		}
	action_a = {
		name = "These things happen"
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_b = {
		name = "Try to lessen the damage"
		command = { type = cash value = -300 }
		command = { type = fortress which = -1 value = -1 }
		}

	action_c = {
		name = "Change our doctrines to prevent this in the future"
		command = { type = cash value = -400 }
		command = { type = fortress which = -3 value = -1 }
		command = { type = domestic which = offensive value = -2 }
		}
}

###########################
#### Companys of Trade ####
###########################

event = {
	id = 1000066
	random = yes
	name = "Trade Company Formed"
	desc = "We have an opportunity to create a new trading company. How should we approach this?"
	style = 1
	action_a = {
		name = "Create a standard company charter"
		command = { type = merchants value = 2 }
		command = { type = trade value = 200 }
		}

	action_b = {
		name = "Favor merchant houses with royal connections"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_c = {
		name = "Create an egalitarian company charter"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = -1 }
		}

	action_d = {
		name = "Support the company with state funding"
		command = { type = cash value = -100 }
		command = { type = merchants value = 4 }
		command = { type = trade value = 500 }
		}
}

event = {
	id = 1000067
	random = yes
	name = "Trade Company Formed"
	desc = "We have an opportunity to create a new trading company. How should we approach this?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Create a standard company charter"
		command = { type = merchants value = 2 }
		command = { type = trade value = 200 }
		}

	action_b = {
		name = "Favor merchant houses with royal connections"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_c = {
		name = "Create an egalitarian company charter"
		command = { type = merchants value = 1 }
		command = { type = trade value = 100 }
		command = { type = domestic which = mercantilism value = -1 }
		}

	action_d = {
		name = "Support the company with state funding"
		command = { type = cash value = -100 }
		command = { type = merchants value = 4 }
		command = { type = trade value = 500 }
		}
}

event = {
	id = 1000068
	random = yes
	name = "Trade Company Fails"
	desc = "One of our trade companies has collapsed due to poor management. What should we do about this?"
	style = 1
	action_a = {
		name = "Write off the loss"
		command = { type = trade value = -200 }
		}

	action_b = {
		name = "Subsidize them with state funds"
		command = { type = cash value = -100 }
		}

	action_c = {
		name = "Grant them an exclusive licensing agreement"
		command = { type = trade value = -100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_d = {
		name = "Open up the market to competition"
		command = { type = trade value = -300 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

event = {
	id = 1000069
	random = yes
	name = "Trade Company Fails"
	desc = "One of our trade companies has collapsed due to poor management. What should we do about this?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Write off the loss"
		command = { type = trade value = -200 }
		}

	action_b = {
		name = "Subsidize them with state funds"
		command = { type = cash value = -100 }
		}

	action_c = {
		name = "Grant them an exclusive licensing agreement"
		command = { type = trade value = -100 }
		command = { type = domestic which = mercantilism value = 1 }
		}

	action_d = {
		name = "Open up the market to competition"
		command = { type = trade value = -300 }
		command = { type = domestic which = mercantilism value = -1 }
		}
}

###########################
#### Colonial Uprising ####
###########################

event = {
	id = 1000070
	random = yes
	name = "Colonial Uprising"
	desc = "Some colonists are rebelling against our rule. How shall we handle this treasonous activity?"
	style = 1
	action_a = {
		name = "Let them revolt"
		command = { type = colonialrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Use this as an excuse to exercise greater control"
		command = { type = colonialrevolt which = -3 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

event = {
	id = 1000071
	random = yes
	name = "Colonial Uprising"
	desc = "Some colonists are rebelling against our rule. How shall we handle this treasonous activity?"
	style = 1
	trigger = { domestic = { type = innovative value = 6 } }
	action_a = {
		name = "Let them revolt"
		command = { type = colonialrevolt which = -1 }
		}

	action_b = {
		name = "Make an example of them"
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = revoltrisk which = 12 value = -2 }
		}

	action_c = {
		name = "Use this as an excuse to exercise greater control"
		command = { type = colonialrevolt which = -3 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = cash value = -100 }
		}

	action_d = {
		name = "Agree to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}
}

###########################################
#### Various Nobles and their Problems ####
###########################################

event = {
	id = 1000072
	random = yes
	name = "Nobles demand additional rights"
	desc = "There is a conflict within your government between the nobility and the crown. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 2 }
		}

	action_b = {
		name = "Execute the problematic nobles"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_c = {
		name = "Give the nobles some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_d = {
		name = "Give the nobles royal subsidies"
		command = { type = cash value = -300 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000073
	random = yes
	name = "Nobles demand additional rights"
	desc = "There is a conflict within your government between the nobility and the crown. You must choose how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Refuse to change your position"
		command = { type = revoltrisk which = 12 value = 4 }
		}

	action_b = {
		name = "Execute the problematic nobles"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_c = {
		name = "Give the nobles some additional priviledges"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_d = {
		name = "Give the nobles royal subsidies"
		command = { type = cash value = -300 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000074
	random = yes
	name = "Nobles Feud"
	desc = "There is a conflict within your country between two noble families. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Support one faction"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Punish both factions"
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = stability value = -2 }
		}

	action_d = {
		name = "Intervene to encourage cooperation"
		command = { type = cash value = -300 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000075
	random = yes
	name = "Nobles Ally with Foreign Power"
	desc = "A noble family is using it international ties to undermine the crown. You must choose how to deal with this problem."
	style = 1
	action_a = {
		name = "Issue a formal complaint"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 24 }
		}

	action_b = {
		name = "Create an international incident"
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = stability value = -1 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Punish the nobles harshly"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Foster Cooperation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}
}

event = {
	id = 1000076
	random = yes
	name = "Nobles Ally with Foreign Power"
	desc = "A noble family is using it international ties to undermine the crown. You must choose how to deal with this problem."
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Issue a formal complaint"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 24 }
		}

	action_b = {
		name = "Create an international incident"
		command = { type = casusbelli which = -3 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = stability value = -1 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}

	action_c = {
		name = "Punish the nobles harshly"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Foster Cooperation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}
}


event = {
	id = 1000077
	random = yes
	name = "Assassination of a Noble"
	desc = "A noble was assassinated by a rival faction. How should we control the damage of this incident?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Blame another noble family for the act"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Encourage reconciliation"
		command = { type = cash value = -200 }
		command = { type = stability value = 1 }
		}

	action_d = {
		name = "Blame the assassination on foriegn agents!"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 36 }
		command = { type = relation which = -3 value = -200 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		command = { type = relation which = -1 value = -50 }
		}
}

event = {
	id = 1000078
	random = yes
	name = "Nobles request aid"
	desc = "A noble house has mismanaged their finances and requests our help. How should we deal with this?"
	style = 1
	action_a = {
		name = "Deny them any aid"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Give them some subsidies"
		command = { type = cash value = -200 }
		}

	action_c = {
		name = "Make an example of them"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Grant them more titles to compensate for their losses"
		command = { type = provincetax which = -1 value = -1 }		
		command = { type = provincemanpower which = -3 value = -1 }
		}
}


event = {
	id = 1000079
	random = yes
	name = "Nobles request aid"
	desc = "A noble house has mismanaged their finances and requests our help. How should we deal with this?"
	style = 1
	trigger = { NOT = { domestic = { type = aristocracy value = 5 } } }
	action_a = {
		name = "Deny them any aid"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Give them some subsidies"
		command = { type = cash value = -200 }
		}

	action_c = {
		name = "Make an example of them"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Grant them more titles to compensate for their losses"
		command = { type = provincetax which = -1 value = -1 }		
		command = { type = provincemanpower which = -3 value = -1 }
		}
}

##################################
#### Internal Trade Ordinance ####
##################################

event = {
	id = 1000080
	random = yes
	name = "Internal Trade Ordinance"
	desc = "We have an opportunity to foster economic growth through trade ordinances. What should we do?"
	style = 1
	action_a = {
		name = "Encourage moderate growth"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_b = {
		name = "Enhance local efforts with state funding"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -3 value = 2 }
		}

	action_c = {
		name = "Encourage population growth instead"
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_d = {
		name = "Encourage infrastructure improvements generally"
		command = { type = infra value = 500 }
		}
}

event = {
	id = 1000081
	random = yes
	name = "Internal Trade Ordinance"
	desc = "We have an opportunity to foster economic growth through trade ordinances. What should we do?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Encourage moderate growth"
		command = { type = provincetax which = -1 value = 1 }
		}

	action_b = {
		name = "Enhance local efforts with state funding"
		command = { type = cash value = -100 }
		command = { type = provincetax which = -3 value = 2 }
		}

	action_c = {
		name = "Encourage population growth instead"
		command = { type = provincemanpower which = -3 value = 1 }
		}

	action_d = {
		name = "Encourage infrastructure improvements generally"
		command = { type = infra value = 500 }
		}
}

#########################
#### Sale of Offices ####
#########################

event = {
	id = 1000082
	random = yes
	name = "Sale of Offices"
	desc = "We have an opportunity to raise immediate funds by selling offices to the nobility. What should we do?"
	style = 1
	action_a = {
		name = "Sell the Offices"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
		}

	action_b = {
		name = "Sell even more Offices"
		command = { type = cash value = 300 }
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Give the Offices to local merchants instead"
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Do not sell the Offices"
		command = { type = vp value = 1 }
		}
}

event = {
	id = 1000083
	random = yes
	name = "Sale of Offices"
	desc = "We have an opportunity to raise immediate funds by selling offices to the nobility. What should we do?"
	style = 1
	trigger = { domestic = { type = aristocracy value = 6 } }
	action_a = {
		name = "Sell the Offices"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
		}

	action_b = {
		name = "Sell even more Offices"
		command = { type = cash value = 300 }
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Give the Offices to local merchants instead"
		command = { type = provincetax which = -3 value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_d = {
		name = "Do not sell the Offices"
		command = { type = vp value = 1 }
		}
}

#################################
#### Monopoly Company Formed ####
#################################

event = {
	id = 1000084
	random = yes
	name = "Monopoly Company Formed"
	desc = "Our mercantilistic policies have paid off. Our companies are doing vibrant trade thanks to your protections. What should we do with these new revenue streams?"
	style = 1
	trigger = { domestic = { type = mercantilism value = 6 } }
	action_a = {
		name = "Bring the revenue straight to the treasury"
		command = { type = cash value = 200 }
		}

	action_b = {
		name = "Use some of the revenue to fund more companies"
		command = { type = merchants value = 6 }
		command = { type = cash value = 100 }
		}

	action_c = {
		name = "Use some of the revenue to enforce more protectionist measures"
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = cash value = 100 }
		}

	action_d = {
		name = "Invest the revenue in improving our trade broadly"
		command = { type = trade value = 500 }
		}
}

##########################
#### New Land Claimed ####
##########################

event = {
	id = 1000085
	random = yes
	name = "New Land Claimed"
	desc = "Previously undeveloped parcels of land have fallen into our control. What shall we use this new possession for?"
	style = 1
	action_a = {
		name = "Develop it for general use"
		command = { type = population which = -1 value = 2500 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
		}

	action_b = {
		name = "Develop it specifically for military quartering"
		command = { type = provincemanpower which = -3 value = 2 }
		}

	action_c = {
		name = "Develop it specifically for commercial growth"
		command = { type = provincetax which = -3 value = 2 }
		}

	action_d = {
		name = "Sell the land at auction"
		command = { type = cash value = 200 }
		}
}

##################################
#### Cities Demand Old Rights ####
##################################

event = {
	id = 1000086
	random = yes
	name = "Cities Demand Old Rights"
	desc = "Several cities in our domain are requesting a return to the additional autonomy the possessed under the ancien regime. How should we respond to this?"
	style = 1
	action_a = {
		name = "Refuse to grant their request"
		command = { type = stability value = -1 }
		}

	action_b = {
		name = "Punish them severely"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Give in to some of their demands"
		command = { type = domestic which = centralization value = -1 }
		}

	action_d = {
		name = "Take away more of their rights as punishment"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		}
}

#########################################
#### Bourgeoisie Request Priviledges ####
#########################################

event = {
	id = 1000087
	random = yes
	name = "Bourgeoisie Request Privileges"
	desc = "A growing mercantile class is requesting additional property rights and legal priviledges. How should we respond to their demands?"
	style = 1
	trigger = { year = 1650 }
	action_a = {
		name = "Give them what they want"
		command = { type = domestic which = aristocracy value = -1 }
		}

	action_b = {
		name = "Give more power to the nobility"
		command = { type = domestic which = aristocracy value = 1 }
		}

	action_c = {
		name = "Punish them for their insolence"
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 2 }
		}

	action_d = {
		name = "Grant them additional priviledges to encourage economic growth"
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = provincetax which = -3 value = 1 }		
		command = { type = provincetax which = -3 value = 1 }
		}
}

######################################
#### Foriegn Military Specialists ####
######################################

event = {
	id = 1000088
	random = yes
	name = "Italian Siege Engineer"
	desc = "A Siege Engineer from Italy has offered his services to the crown. How shall we use this man's talents?"
	style = 1
	trigger = { 
		land = 7
		NOT = { year = 1600 } 
		}
	action_a = {
		name = "Turn him away"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Employ him to train our siege engineers"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
		}

	action_c = {
		name = "Employ him to train a regiment of artillery"
		command = { type = cash value = -200 }
		command = { type = ART which = -2 value = 50 }
		}

	action_d = {
		name = "Employ him to build better fortifications"
		command = { type = cash value = -200 }
		command = { type = fortress which = -1 value = 1 }
		}
}

event = {
	id = 1000089
	random = yes
	name = "Foriegn Drill Instructor"
	desc = "A Foriegn Drill Instructor has offered his services to the crown. How shall we use this man's talents?"
	style = 1
	trigger = { year = 1600 }
	action_a = {
		name = "Turn him away"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Employ him as soon as possible"
		command = { type = cash value = -200 }
		command = { type = domestic which = quality value = 1 }
		}

	action_c = {
		name = "Give him a position in high command"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		}

	action_d = {
		name = "Let him train a new army"
		command = { type = cash value = -200 }
		command = { type = INF which = -2 value = 20000 }
		command = { type = CAV which = -2 value = 10000 }
		}
}

###################################
#### Uncooperative Philosopher ####
###################################

event = {
	id = 1000090
	random = yes
	name = "Uncooperative Philosopher"
	desc = "A citizen has become prominent for his outspoken criticism of the church. The clergy are upset and demanding his punishment. How shall we respond to this problem?"
	style = 1
	action_a = {
		name = "Imprison him for his actions"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
		}

	action_b = {
		name = "Protect him from the church"
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		}

	action_c = {
		name = "Use this as an excuse to crack down on heretics"
		command = { type = stability value = 2 }
		command = { type = domestic which = innovative value = -3 }
		command = { type = missionaries value = 3 }
		}

	action_d = {
		name = "Use this to encourage greater religious freedom"
		command = { type = stability value = -3 }
		command = { type = domestic which = innovative value = 2 }
		command = { type = missionaries value = -3 }
		}
}

##########################
#### Boundary Dispute ####
##########################

event = {
	id = 1000091
	random = yes
	name = "Boundary Dispute"
	desc = "There is a disagreement about a specific territorial claim between your nation and a neighbor. How shall we handle this issue?"
	style = 1
	action_a = {
		name = "Do nothing"
		command = { type = vp value = 1 }
		}

	action_b = {
		name = "Try to reconcile with your neighbor"
		command = { type = cash value = -50 }
		command = { type = diplomats value = -2 }
		command = { type = relation which = -1 value = 100 }
		}

	action_c = {
		name = "Use this to further exacerbate tensions"
		command = { type = DIP which = -2 value = 12 }
		command = { type = relation which = -3 value = -200 }
		command = { type = casusbelli which = -3 value = 12 }
		}

	action_d = {
		name = "Enlarge your own claims in the region in question"
		command = { type = DIP which = -3 value = 12 }
		command = { type = badboy value = 2 }
		command = { type = relation which = -3 value = -400 }
		command = { type = casusbelli which = -3 value = 60 }
		}
}

##############################
#### Petition for Redress ####
##############################

event = {
	id = 1000092
	random = yes
	name = "Petition for Redress"
	desc = "A group of citizens have filed complaints about the abuses of their local nobility. How should we address their demands?"
	style = 1
	action_a = {
		name = "Deny the petition"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		}

	action_b = {
		name = "Punish them severely for their insolence"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		}

	action_c = {
		name = "Investigate the abuses of the nobility"
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }		
		}

	action_d = {
		name = "Bribe the leaders of the petition movement"
		command = { type = cash value = -150 }
		}
}